NFLSimulatoR: Simulating Plays and Drives in the NFL

The intent here is to enable the simulation of plays/drives and evaluate game-play strategies in the National Football League (NFL). Built-in strategies include going for it on fourth down and varying the proportion of passing/rushing plays during a drive. The user should be familiar with nflscrapR data before trying to write his/her own strategies. This work is inspired by a blog post by Mike Lopez, currently the Director of Data and Analytics at the NFL, Lopez (2019) <https://statsbylopez.netlify.app/post/resampling-nfl-drives/>.

Version: 0.2
Depends: R (≥ 3.5.0)
Imports: data.table, progress
Published: 2020-12-01
Author: Ryan Elmore ORCID iD [cre, aut], Ben Williams ORCID iD [aut], Will Palmquist ORCID iD [aut]
Maintainer: Ryan Elmore <Ryan.Elmore at du.edu>
BugReports: https://github.com/rtelmore/NFLSimulatoR/issues/
License: MIT + file LICENSE
URL: https://github.com/rtelmore/NFLSimulatoR/
NeedsCompilation: no
Materials: README NEWS
CRAN checks: NFLSimulatoR results

Downloads:

Reference manual: NFLSimulatoR.pdf
Package source: NFLSimulatoR_0.2.tar.gz
Windows binaries: r-devel: NFLSimulatoR_0.2.zip, r-release: NFLSimulatoR_0.1.0.zip, r-oldrel: NFLSimulatoR_0.2.zip
macOS binaries: r-release: NFLSimulatoR_0.2.tgz, r-oldrel: NFLSimulatoR_0.2.tgz
Old sources: NFLSimulatoR archive

Linking:

Please use the canonical form https://CRAN.R-project.org/package=NFLSimulatoR to link to this page.